Turn a place into a game — curated quests of real stops, GPS-verified arrival, and a digital passport visitors keep for life.
Turn a place into a game. Adventures is a location-based quest engine: you author a curated route of real stops, each with a researched story, a clue or a challenge, and a lawful-access note; a visitor walks it on their phone, arrives at each stop, and earns a stamp that lands in a passport they keep for life. Arrival is verified by GPS on the server, so a stamp always means somebody actually stood there.
What's included
Author a quest as an ordered route of real stops, each with a researched story and a clue or challenge
Arrival is verified server-side by GPS, so a stamp always means somebody actually stood there
A quest cannot publish until every stop declares lawful public access and hours, and a named person signs off the route
Photo prompts run through the platform moderation pipeline before anything is visible
Visitors keep an Adventure Passport — stamps, XP, and rank that follow them to the next destination, for life
About this module
A quest is a route, not a page. You place each stop on the map, write the story that belongs to it, and set the clue or challenge that unlocks the next one. Stops carry the practical facts a visitor needs — whether the place is open to the public, when it is open, and how accessible it is — and a quest cannot be published until every stop has them and a named person has signed off that the route is safe to walk. Curation is the product: the stories are researched and written by you, never generated, because a wrong date on a historic marker is worse than no marker at all.
Arrival is the mechanic everything rests on, so it is verified where it cannot be faked. The visitor's phone reports where it thinks it is; the server measures the distance to the stop and decides. Nothing about that decision happens on the device, and the coordinates are used for the comparison and then discarded — what is kept is that the stop was reached, when, and how good the fix was. There is no location history in the system at all, which is the honest way to handle the most sensitive thing a visitor hands you.
What the visitor keeps is a passport. Every stop reached and every quest finished becomes a stamp on their own record, alongside the XP, level, and rank they have earned. That record belongs to the person, not to you: it survives a quest being retired, a partner closing, and a visitor moving to a new city, and it follows them to the next destination that runs Adventures. Photo prompts run through the platform moderation pipeline before anything is visible, and a stop sponsored by a local business is disclosed to the visitor before they start.
A quest does not have to be tied to a place. A portable quest unlocks on distance walked rather than on arrival, so it runs on any safe route the walker already has -- a neighbourhood, a track, a treadmill -- and the adventure happens on the phone rather than in what they can see around them. Nothing ever asks a walker to find a real bench or read a real plaque, because a quest that did could only be played in one place.
Those checkpoints are built as illustrated scenes rather than as forms. A scene is a stack of separate pieces of art, so a rune can light, a gate ring can turn, and a collectible can emerge from the picture instead of being announced by a box of text. Roles decide what paints in front of what, so a background cannot end up over a character; art that has not arrived holds its exact place, so a late illustration never shifts a scene you already approved; and Adventures writes the artist brief from the scene itself, so what you commission and what the quest loads cannot drift apart. Every uploaded image is reviewed before a walker can see it.
What you can do with it
A destination marketing organization publishes a walking quest through a historic district with a clue at each landmark
A museum turns its collection into a scavenger hunt that sends visitors to specific objects and rewards a stamp for each
A hotel or resort gives arriving guests a self-guided route through the neighbourhood, with partner restaurants as stops
A city runs a seasonal quest with limited-edition stamps that only exist during the festival
A team-building or school group walks a curated route together, with photo prompts at each stop
Get this module
Free for all Turtini organizations.
Who it's for
- Destination marketing organizations, tourism boards, and visitor centres who want visitors out walking the place, not reading about it
- Museums, historic sites, and cultural organizations turning curated knowledge into something people do
- Hotels, resorts, and experience operators who want a branded self-guided activity that sends guests to real partner businesses
Details
- Category
- Operations
- Pricing
- Free
- Built by

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